| SpriteProcessorUtil.java |
1 /**
2 * Copyright (c) 2000-2010 Liferay, Inc. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or modify it under
5 * the terms of the GNU Lesser General Public License as published by the Free
6 * Software Foundation; either version 2.1 of the License, or (at your option)
7 * any later version.
8 *
9 * This library is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
12 * details.
13 */
14
15 package com.liferay.portal.kernel.image;
16
17 import java.io.File;
18 import java.io.IOException;
19
20 import java.util.List;
21 import java.util.Properties;
22
23 /**
24 * <a href="SpriteProcessorUtil.java.html"><b><i>View Source</i></b></a>
25 *
26 * @author Brian Wing Shun Chan
27 */
28 public class SpriteProcessorUtil {
29
30 public static Properties generate(
31 List<File> images, String spriteFileName,
32 String spritePropertiesFileName, String spritePropertiesRootPath,
33 int maxHeight, int maxWidth, int maxSize)
34 throws IOException {
35
36 return getSpriteProcessor().generate(
37 images, spriteFileName, spritePropertiesFileName,
38 spritePropertiesRootPath, maxHeight, maxWidth, maxSize);
39 }
40
41 public static SpriteProcessor getSpriteProcessor() {
42 return _spriteProcessor;
43 }
44
45 public void setSpriteProcessor(SpriteProcessor spriteProcessor) {
46 _spriteProcessor = spriteProcessor;
47 }
48
49 private static SpriteProcessor _spriteProcessor;
50
51 }